﻿using System;
using System.Collections.Generic;
using System.Text;
using MagicWorld.DDD.Domain.Entity;

namespace MagicWorld.DDD.Domain.Service
{
    /// <summary>
    /// 装备策略
    /// </summary>
   public interface IEquipmentPolicy
    {
        bool CanApply(Player player, Weapon weapon);
        bool CanEquip(Player player, Weapon weapon);
    }
}
